Journey of Digital Sculpting in ZBrush

Paul Gaboury
Senior Product Development Manager, Maxon

Paul has been a member of the ZBrush development team for 18+ years. He is responsible for developing and enhancing the digital sculpting pipelines at multiple area studios, working with artists ranging from feature animators to toy designers. As part of the Maxon team, Paul travels to various studios and schools, giving live demos and offering educational and artistic support.

 
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The Student’s Path to Careers in Unreal Engine

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2D Animation